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  1. How to make the script wait/sleep in a simple way in unity

    There are many ways to wait in Unity. They are really simple but I think it's worth covering most ways to do it: 1.With a coroutine and WaitForSeconds. This is by far the simplest way. Put all …

  2. Unity Hub "Install failed: Validation failed" message whenever I try …

    19 Iúil 2023 · The issue is that then when I try to connect Unity to Visual Studio Code, it doesn't fully connect and features like IntelliSense don't work. I suspect this is because I didn't install …

  3. How to change text by script in Unity - Stack Overflow

    6 Beal 2021 · Here in Unity, you have a component-oriented design. Text and Button are just Components of GameObject entities. Most parts of your game scripts are also Components …

  4. unity game engine - Accessing a variable from another script C

    I have even read everything in unity website but I still can’t do it. I know how to access another object but not another variable. This is the situation : I’m in script B and I want to access the …

  5. Unity: Conflict between new InputSystem and old EventSystem

    26 Samh 2020 · You probably tried to import a new input system package for multiple input devices compatibility. These type of errors are due to conflict between old and new input …

  6. Rotate object in Unity 3D - Stack Overflow

    14 Ean 2022 · transform.rotation = Quaternion.LookRotation(Input.acceleration.normalized, Vector3.up); But i would like to rotate object like for example screen is rotating - 0, 90, 180 and …

  7. Unity, rotating a Vector3 along an axis - Stack Overflow

    22 Noll 2022 · For example, I have a Vector3 and I waant to rotate it relatively Y-axis (Vector3.up). Can I do it using built-in methods, or should I use coordinate geometry and trigonometry?

  8. In Unity, how can I pass values from one script to another?

    15 Noll 2012 · 31 In Unity, I want one object to have a falling speed variable that all the other objects can access. For various reasons, I can't use the inbuilt gravity for what I'm trying to do. …

  9. c# - Unity - IEnumerator's yield return null - Stack Overflow

    18 Ean 2017 · I'm currently trying to understand IEnumerator & Coroutine within the context of Unity and am not too confident on what the "yield return null" performs. At the moment i …

  10. what is the difference between Update & FixedUpdate in Unity?

    24 Noll 2015 · FixedUpdate is used for being in-step with the physics engine, so anything that needs to be applied to a rigidbody should happen in FixedUpdate. Update, on the other hand, …