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  1. Creating a game in Java involves using libraries like Swing or JavaFX for graphics and user interaction. Below is an example of a simple game where a ball bounces within a window.

    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;

    public class BouncingBallGame extends JPanel implements ActionListener {
    private int ballX = 50, ballY = 50; // Ball position
    private int ballDX = 2, ballDY = 3; // Ball movement direction
    private final int BALL_SIZE = 20;

    public BouncingBallGame() {
    Timer timer = new Timer(10, this); // Timer to refresh the screen
    timer.start();
    }

    @Override
    protected void paintComponent(Graphics g) {
    super.paintComponent(g);
    g.setColor(Color.BLUE);
    g.fillOval(ballX, ballY, BALL_SIZE, BALL_SIZE); // Draw the ball
    }

    @Override
    public void actionPerformed(ActionEvent e) {
    ballX += ballDX;
    ballY += ballDY;

    // Bounce off walls
    if (ballX < 0 || ballX > getWidth() - BALL_SIZE) ballDX *= -1;
    if (ballY < 0 || ballY > getHeight() - BALL_SIZE) ballDY *= -1;

    repaint(); // Refresh the screen
    }

    public static void main(String[] args) {
    JFrame frame = new JFrame("Bouncing Ball Game");
    BouncingBallGame game = new BouncingBallGame();
    frame.add(game);
    frame.setSize(400, 400);
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.setVisible(true);
    }
    }
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