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  1. How does a 'diff' algorithm work, e.g. in VCDIFF and DiffMerge?

    Here is a page that includes a bit of documentation, full source code, and examples of a diff algorithm using the techniques in the aforementioned algorithm. The source code appears to …

  2. What is the difference between a heuristic and an algorithm?

    25 feb. 2010 · An algorithm is the description of an automated solution to a problem. What the algorithm does is precisely defined. The solution could or could not be the best possible one …

  3. Is there an efficient algorithm to generate a 2D concave hull?

    The answer may still be interesting for somebody else: One may apply a variation of the marching square algorithm, applied (1) within the concave hull, and (2) then on (e.g. 3) different scales …

  4. algorithm - Difference and advantages between dijkstra & A star

    23 okt. 2012 · A* is just like Dijkstra, the only difference is that A* tries to look for a better path by using a heuristic function which gives priority to nodes that are supposed to be better than …

  5. c - How is a CRC32 checksum calculated? - Stack Overflow

    Your code is a bit hard to understand, partly because it's incomplete: temp and testcrc are not declared, so it's unclear what's being indexed, and how much data is running through the …

  6. Circle line-segment collision detection algorithm? - Stack Overflow

    2 jul. 2009 · I have a line from A to B and a circle positioned at C with the radius R. What is a good algorithm to use to check whether the line intersects the circle? And at what coordinate along …

  7. What is the fastest substring search algorithm? - Stack Overflow

    13 aug. 2013 · Each search algorithm comes in several variations that can make significant differences to its performance, as, for example, this paper illustrates. Benchmark your service …

  8. Tower of Hanoi: Recursive Algorithm - Stack Overflow

    3 aug. 2009 · Although I have no problem whatsoever understanding recursion, I can't seem to wrap my head around the recursive solution to the Tower of Hanoi problem. Here is the code …

  9. algorithm - How to find convex hull in a 3 dimensional space

    24 aug. 2013 · The algorithm find the successive convex hull vertex like this: the vertex immediately following a point p is the point that appears to be furthest to the right to someone …

  10. Where can I find information on the D* or D* Lite pathfinding …

    24 mei 2010 · As opposed to repeated A* search, the D* Lite algorithm avoids replanning from scratch and incrementally repair path keeping its modifications local around robot pose. if you …