- Tá an achoimre seo ginte ag AI atá bunaithe ar roinnt foinsí ar líne. Aimsigh na naisc fhoinseacha a úsáidtear don achoimre seo faoi "Bunaithe ar fhoinsí".
Foghlaim tuilleadh faoi thorthaí cuardaigh Bing an chaoi a dhéanann Bing torthaí cuardaigh a sheachadadhTá an achoimre seo ginte ag AI atá bunaithe ar roinnt foinsí ar líne. Aimsigh na naisc fhoinseacha a úsáidtear don achoimre seo faoi "Bunaithe ar fhoinsí".
Foghlaim tuilleadh faoi thorthaí cuardaigh Bing an chaoi a dhéanann Bing torthaí cuardaigh a sheachadadhIn Unity, you can useDebug.Logto print the position of a GameObject's transform, which is essential for debugging and tracking object states.Basic Usage of Debug.Log
To log the position of a GameObject, you can use the following code snippet in your script:void Update() { Debug.Log("Position: " + transform.position); }This code will print the current position of the GameObject to the console every frame. Thetransform.positionproperty returns aVector3representing the object's position in world space.Logging Specific Transform Values
If you want to log specific components of the position, such as the x, y, or z values, you can do so like this:void Update() { Debug.Log("X Position: " + transform.position.x); Debug.Log("Y Position: " + transform.position.y); Debug.Log("Z Position: " + transform.position.z); }Common Issues
- Local vs. World Position: If you notice discrepancies between the position logged in the console and what you see in the Inspector, remember that
transform.positiongives you the world position, whiletransform.localPositiongives you the position relative to the parent object. If your GameObject is a child of another, you might want to log its local position instead:
Debug.Log("Local Position: " + transform.localPosition);Additional Tips
- Contextual Logging: You can pass a reference to the GameObject as a second parameter in
Debug.Logto highlight it in the Hierarchy when you click the log message in the console. For example:
Debug.Log("Player Position: " + transform.position, gameObject);- Performance Considerations: While
Debug.Logis a powerful tool for debugging, excessive logging can impact performance, especially in a game loop. Use it judiciously and consider removing or commenting out debug statements in production builds.
By following these guidelines, you can effectively useDebug.Logto monitor and debug the transform properties of GameObjects in Unity.
Amharc ar gach rudUnityDebug.Log - transform.position.x - Unity DiscussionsPlease answer following question: 1- Using C#. I have the Square object at “Position X=4, Y=-1, Z=5”. would like to print the value of “X” on Console, ‘Debug.Log’ display “x= 2.428…https://discussions.unity.com › debug-log-transform-position-xStack OverflowUnity3D Transform.position not Matching Debug.Log PositionWhen I log a GameObject's position to the console I get a different value in the console than in the inspector. So, whenever I try to move the object on click, it just moves to a w…https://stackoverflow.com › questionsunity3d.comUnity - Scripting API: Debug.LogUse Debug.Log to print informational messages that help you debug your application. For example, you could print a message containing a GameObject.name and information about the ob…https://docs.unity3d.com › Documentation › ScriptReference › Debug.Log.htmlGame Dev BeginnerHow to use Debug Log in Unity (without affecting performance)While using Debug Log to display a single message in the Console can be very straightforward, knowing how to use Unity’s debugging tools to manage an entire project can be much mor…https://gamedevbeginner.com › how-to-use-debug-log-in-unity-without-affecting-performance
- Lena n-áirítear torthaí le haghaidh Unity Using Debug.log Transform.An bhfuil tú ag iarraidh torthaí le haghaidh +Unity Using Debug.log Transfrom a fheiceáil?
Unity - Scripting API: Debug.Log
Use Debug.Log to print informational messages that help you debug your application. For example, you could print a message containing a GameObject.name and information about the object’s current …
Logging Transform Operations in Unity: Translate, Rotate ... - Medium
29 Ean 2025 · In this blog, we'll explore how to use Debug.Log to track Translate, Rotate, Scale, and Vector3 operations in Unity. 1. Logging Position Changes with Translate
Print current Transform of an instance in the debug log
11 Meith 2011 · Why do these lines of code not print the actual position of the instance but only “UnityEngine.Transform”? and how do I get the result I want? var curTransform = …
I can't figure out how to use Debug.Log (Unsolved) 11 Márta 2022 How to print player transform to log? 15 Ean 2018 Debug.Log - transform.position.x 26 Feabh 2014 Network.Instantiate returning a transform? 14 MFómh 2010 How to use Debug Log in Unity (without affecting performance)
- Once you’re familiar with how to print a message to the Console in Unity, you might want to format how that message is displayed. The dotted menu icon at the top right of the Console, allows you to hide some of the additional information that you may not always need but that is provided by default. It also allows you to change the number of lines u...
GitHub - handzlikchris/Unity.TransformSetterInterceptor: …
There's a simple script TransformSetterInterceptorFilter that'll allow you to further narrow down to exact transform that you're interested in via simple drag and …
Unity3D Transform.position not Matching Debug.Log …
24 Iúil 2017 · In the Inspector window you see only the local transforms of gameobject. While the Debug.Log writes gameobject's global position in world. …
Unity Debugging Cheat Sheet.md · GitHub
Debug.Log () Purpose: General-purpose logging for development and debugging Usage: Debug.Log("Player position: " + transform.position); Best Practices: Use string interpolation for better …
Unity - Scripting API: Debug.Log
Use Debug.Log to print informational messages that help you debug your application. For example, you could print a message containing a GameObject.name and information about the object’s current …
Unity - Manual: Debug
Unity itself sometimes logs errors, warnings and messages to the Console window. The Debug class provides you with the ability to do exactly the same from your own code, as shown below:
Debug.Log explanation... - Questions & Answers - Unity Discussions
15 Lún 2013 · Debug.Log is just used to output some information. You would put it in places in your code where you either think you might have trouble in the future, or you’re currently getting …
- Lena n-áirítear torthaí le haghaidh Unity Using Debug.log Transform.An bhfuil tú ag iarraidh torthaí le haghaidh +Unity Using Debug.log Transfrom a fheiceáil?