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  1. In Unity, you can use Debug.Log to print the position of a GameObject's transform, which is essential for debugging and tracking object states.

    Basic Usage of Debug.Log

    To log the position of a GameObject, you can use the following code snippet in your script:
    void Update() {
    Debug.Log("Position: " + transform.position);
    }
    
    This code will print the current position of the GameObject to the console every frame. The transform.position property returns a Vector3 representing the object's position in world space.

    Logging Specific Transform Values

    If you want to log specific components of the position, such as the x, y, or z values, you can do so like this:
    void Update() {
    Debug.Log("X Position: " + transform.position.x);
    Debug.Log("Y Position: " + transform.position.y);
    Debug.Log("Z Position: " + transform.position.z);
    }
    

    Common Issues

    1. Local vs. World Position: If you notice discrepancies between the position logged in the console and what you see in the Inspector, remember that transform.position gives you the world position, while transform.localPosition gives you the position relative to the parent object. If your GameObject is a child of another, you might want to log its local position instead:
    Debug.Log("Local Position: " + transform.localPosition);
    
    1. 2 foinsí

    Additional Tips

    • Contextual Logging: You can pass a reference to the GameObject as a second parameter in Debug.Log to highlight it in the Hierarchy when you click the log message in the console. For example:
    Debug.Log("Player Position: " + transform.position, gameObject);
    
  1. Lena n-áirítear torthaí le haghaidh Unity Using Debug.log Transform.
    An bhfuil tú ag iarraidh torthaí le haghaidh +Unity Using Debug.log Transfrom a fheiceáil?
  2. Unity - Scripting API: Debug.Log

    Use Debug.Log to print informational messages that help you debug your application. For example, you could print a message containing a GameObject.name and information about the object’s current …

  3. Logging Transform Operations in Unity: Translate, Rotate ... - Medium

    29 Ean 2025 · In this blog, we'll explore how to use Debug.Log to track Translate, Rotate, Scale, and Vector3 operations in Unity. 1. Logging Position Changes with Translate

  4. Print current Transform of an instance in the debug log

    11 Meith 2011 · Why do these lines of code not print the actual position of the instance but only “UnityEngine.Transform”? and how do I get the result I want? var curTransform = …

  5. How to use Debug Log in Unity (without affecting performance)

    • Once you’re familiar with how to print a message to the Console in Unity, you might want to format how that message is displayed. The dotted menu icon at the top right of the Console, allows you to hide some of the additional information that you may not always need but that is provided by default. It also allows you to change the number of lines u...
    Féach tuilleadh ar gamedevbeginner.com
  6. GitHub - handzlikchris/Unity.TransformSetterInterceptor: …

    There's a simple script TransformSetterInterceptorFilter that'll allow you to further narrow down to exact transform that you're interested in via simple drag and …

  7. Unity3D Transform.position not Matching Debug.Log …

    24 Iúil 2017 · In the Inspector window you see only the local transforms of gameobject. While the Debug.Log writes gameobject's global position in world. …

  8. Unity Debugging Cheat Sheet.md · GitHub

    Debug.Log () Purpose: General-purpose logging for development and debugging Usage: Debug.Log("Player position: " + transform.position); Best Practices: Use string interpolation for better …

  9. Unity - Scripting API: Debug.Log

    Use Debug.Log to print informational messages that help you debug your application. For example, you could print a message containing a GameObject.name and information about the object’s current …

  10. Unity - Manual: Debug

    Unity itself sometimes logs errors, warnings and messages to the Console window. The Debug class provides you with the ability to do exactly the same from your own code, as shown below:

  11. Debug.Log explanation... - Questions & Answers - Unity Discussions

    15 Lún 2013 · Debug.Log is just used to output some information. You would put it in places in your code where you either think you might have trouble in the future, or you’re currently getting …

  12. Lena n-áirítear torthaí le haghaidh Unity Using Debug.log Transform.
    An bhfuil tú ag iarraidh torthaí le haghaidh +Unity Using Debug.log Transfrom a fheiceáil?