The majority of Roblox's revenue comes from a particularly discretionary source: the entertainment of non-earning and dependent children. Despite outsourcing content production, imposing substantial ...
With over 66 million daily users, the virtual world platform is now allowing experiences exclusively for people 17 and up. What’s driving the push? With over 66 million daily users, the virtual world ...
Every day, people turn to third-party marketplaces like PlayerAuctions to buy and sell digital goods, be it high-leveled World of Warcraft, rare Fortnite skins, status-building Neopets, or Grand Theft ...
Roblox has shown impressive DAU and bookings growth, expanding globally and into new genres, fueling strong stock performance. Monetization strategies and growth among older users are driving record ...