Hey there arsians. I program a bit in DirectX making some small trivial games and I was wondering about the differences between DirectX and OpenGL graphics hardware, which leads me to my ...
In a scary twist that reinforces Valve's distaste of Windows 8, it turns out that the Source engine -- the 3D engine that powers Half Life 2, Left 4 Dead, and Dota 2 -- runs faster on Ubuntu 12.04 and ...
This is a dumb question and I feel like I should know the answer. I had a friend come over today to see my new computer that I built. I was showing him Counterstrike. He asked what my video settings ...
Back in the 1990s, I remember enjoying then-Microsoft-bigwig Alex St. John’s intelligent screeds (and occasional rants) back when DirectX was still this wild, unruly, nascent thing and assistive 3D ...
Technologieconsortium Khronos heeft op de GDC revisies 3.3 en 4.0 van OpenGL aangekondigd. Beide versies bieden grofweg dezelfde mogelijkheden, maar versie 4 vereist een DirectX 11-compatibele ...
Application Programming Interfaces (APIs) are what processes the command you make and interfaces with the software to get you the result that you need. An API call involves making a request to the ...
Windows krijgt in de toekomst ondersteuning voor OpenCL 1.2 en OpenGL 3.3. Dat meldt softwarebedrijf Collabora, dat samenwerkt met Microsoft om de api's naar apparaten met DirectX 12-ondersteuning te ...
CAD-programma’s, wetenschappelijke visualisatietools, maar ook spelletjes op Android: allemaal gebruiken ze OpenGL. Het is één van de voornaamste bestaansredenen van gpu’s ontwikkeld voor de ...
There is some pretty big news out there. AMD recently released mantle, a low level API that eliminates heaps of CPU overhead (draw calls). It now seems that both DirectX and OpenGL will follow that ...
Two new implementations is expected to come soon that will be a boon for PC gamers. Following Mantle API, DirectX and OpenGL will start offering low-level access to provide more efficient ways of ...
Currently the shader pipeline does not raise errors with incompatible data/value types used in a shader, take the following Vertex input format example: struct VertexShaderInput { float2 Corner : ...