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Computer-Graphics Zbuffer (Depth Buffer) algorithm and other CG algorithm using Glut library in C++ INTRODUCTION It is difficult to find codes for some of the Computer Graphics algorithms in language ...
Computer graphics is generally divided into two branches: real-time rendering and physically-based rendering. Conventional graphics processing units (GPUs) were designed to accelerate the former which ...
In this work, an algorithm for calculating the evolution of magnetic field, which is consistent with corresponding numerical approaches of MHD simulation, is proposed. Above all, an operator split ...
ABSTRACT: In this article, a finite volume element algorithm is presented and discussed for the numerical solutions of a time-fractional nonlinear fourth-order diffusion equation with time delay. By ...
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