Unity has teased the two major new features coming in the first update to its development tool in 2018. The big addition to Unity 2018 will be its new Scriptable Render Pipeline, which gives advanced ...
The Scriptable Render Pipeline (SRP) is a Unity feature designed to give artists and developers the tools they need to create modern, high-fidelity graphics in Unity. Unity provides two pre-built ...
Unity 6.1, set for release in April 2025, introduces Deferred+ rendering, Variable Rate Shading, and enhanced DirectX 12 ray tracing. Unity Technologies is gearing up to release Unity 6.1, the latest ...
Unity has introduced scriptable render pipelines and a C# Job System as part of its large 2018.1 update. The new additions utilise high-definition rendering and performance tech are designed to make ...
Abstract: Ray tracing is the most powerful tool in photorealistic image production. Since Kajiya [1] provided a Monte Carlo solution on his proposed render equation in 1986, almost all the following ...
Unity kicked off its activity for the week with its annual keynote updating developers on the improvements coming to its engine. At GDC 2018 in San Francisco, the engine provider offered the first ...
Unity is the world’s biggest game engine, a near-ubiquitous technology behind experiences as varied as Match 3 messenger games to console FPS titles and a lot more besides. And that breadth of use ...