This project demonstrates a basic 3D raycasting engine inspired by early first-person shooters like Wolfenstein 3D. It’s built in Python using pygame and serves as a learning tool to understand ...
This was a game I made a couple years ago (hence lack of /src and good code/commit formatting) following this raycasting tutorial for a "2.5D" games in PyGame. I decided to repurpose it into a ...
Use precise geolocation data and actively scan device characteristics for identification. This is done to store and access ...