This project demonstrates a basic 3D raycasting engine inspired by early first-person shooters like Wolfenstein 3D. It’s built in Python using pygame and serves as a learning tool to understand ...
This was a game I made a couple years ago (hence lack of /src and good code/commit formatting) following this raycasting tutorial for a "2.5D" games in PyGame. I decided to repurpose it into a ...
Tom's Hardware on MSN
DOOM multiplayer tribute gets coded in 'pure SQL' and runs at 30FPS — made from just 150 lines of code in less than a month
Use precise geolocation data and actively scan device characteristics for identification. This is done to store and access ...
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