In a scary twist that reinforces Valve's distaste of Windows 8, it turns out that the Source engine -- the 3D engine that powers Half Life 2, Left 4 Dead, and Dota 2 -- runs faster on Ubuntu 12.04 and ...
In a scary twist that reinforces Valve's distaste of Windows 8, it turns out that the Source engine -- the 3D engine that powers Half Life 2, Left 4 Dead, and Dota 2 -- runs faster on Ubuntu 12.04 and ...
Windows krijgt in de toekomst ondersteuning voor OpenCL 1.2 en OpenGL 3.3. Dat meldt softwarebedrijf Collabora, dat samenwerkt met Microsoft om de api's naar apparaten met DirectX 12-ondersteuning te ...
Emulators are key PC tools in 2025, letting users run Android apps, mobile games and PS2 titles easily. BlueStacks, MEmu Play, GameLoop, PCSX2 and MuMuPlayer offer strong performance and cater to ...
Hey there arsians. I program a bit in DirectX making some small trivial games and I was wondering about the differences between DirectX and OpenGL graphics hardware, which leads me to my ...
GameLoop is one of the most famous Android emulators for Windows PC. It allows users to play multiple games, including PUBG Mobile and COD, without much hassle. However, as per users’ reports, ...
This is a dumb question and I feel like I should know the answer. I had a friend come over today to see my new computer that I built. I was showing him Counterstrike. He asked what my video settings ...
The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...
id Software co-founder John Carmack built his popular game engines around the cross-platform OpenGL API. It therefore may be a surprise to learn that he considers Microsoft's DirectX to be a superior ...
There is some pretty big news out there. AMD recently released mantle, a low level API that eliminates heaps of CPU overhead (draw calls). It now seems that both DirectX and OpenGL will follow that ...
First person shooter godfather John Carmack has revealed that he now prefers DirectX to OpenGL, saying that 'inertia' is the main reason why id Software has stuck by the cross-platform 3D graphics API ...
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