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So I'm taking a computer graphics course in openGL right now, and for the first lab we are to among other things implement three line drawing routines. First off a normal DDA algorithm, that's ...
The present paper focuses on effective approach to minimize the error in the existing Bresenham's Line Drawing Algorithm (BLDA) in computer graphics. In this me ...
On a computer (PC) producing a circle is a slightly tedious task, this problem was first solved by the Bresenham's circle drawing algorithm, further that same algorithm was again improved by the ...