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Stage 4: Clipping & scan conversion using Z-buffer algorithm In this stage, you have to implement a very simple Hidden Surface Removal algorithm for the objects within a bounding box.
Construct a pixel buffer and a z-buffer of the same dimension and initialize them with appropriate values. Now, you are ready for applying the z-buffer algorithm. Using the z-buffer algorithm, you ...
Ray tracing is a promising technology for the deployment of the sixth generation (6G) wireless communications. Among the effective methods to realize ray tracing, the shooting and bouncing rays (SBR) ...
Computer graphics is generally divided into two branches: real-time rendering and physically-based rendering. Conventional graphics processing units (GPUs) were designed to accelerate the former which ...
Ray-tracing is one of the most researched areas in 3D photo-realistic image synthesis. We propose the T-BUFFER algorithm, which is a modification to the conventional ray-tracing algorithm and compares ...