It's worth clarifying what Starfield's procedural generation looks like and how Bethesda intends to use it. "Random generation" and "procedural generation" are often used interchangeably, but that's ...
Realistic computer games are taken for granted in the modern world, but it wasn’t always that way. They have come a long way from the first image on an oscilloscope to procedural and neural generation ...
No Man's Sky was supposed to be the game of the summer. The rabidly anticipated outer-space sandbox from British indie Hello Games promised ambitions so sky-high that the sci-fi survival game would ...
Starfield's use of procedural generation has created a massive universe of over 1000 planets to explore, filled with hand-crafted elements and goodies. Bethesda has a history of using procedural ...
Procedural content generation (PCG) represents an innovative approach to the creation of video game elements through algorithmic processes. This methodology has evolved from early rule‐based systems ...
Many games use procedural generation to create a game world algorithmically, starting with Elite way back in 1984. But this isn’t the only way that this kind of dynamic content can be used in games.
Procedural generation can be a great tool for developing games and has been used to do so since the 80s. It can be used to create massive worlds with ease or to simply add a bit of variety. It uses an ...
Realistic graphics with high-quality textures can consume significant amounts of graphics memory. While having a powerful graphics card is one solution, optimization is also a way to reduce VRAM ...
Procedural texture generation and rendering encompass a range of algorithmic techniques designed to synthesise detailed, non-repetitive textures on virtual surfaces. By relying on mathematical models ...
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