When we were breaking down the meaty differences between the old-school 3G and the 3G S yesterday, we made an assumption about support for OpenGL ES 2.0 3D graphics APIs in the original iPhone 3G ...
MUNICH--(BUSINESS WIRE)--The Khronos™ Group, an open consortium of leading hardware and software companies, announces the immediate availability of the OpenGL ® SC 2.0 specification for bringing ...
The new iPhone 3G S achieves its OpenGL ES 2.0 support using the PowerVR SGX graphics processor core, according to sources familiar with the new iPhone's graphics processor design, as AppleInsider ...
July 22nd 2013 – SIGGRAPH - Anaheim, CA – The Khronos™ Group today announced the ratification and public release of the OpenCL™ 2.0 provisional specification. OpenCL 2.0 is a significant evolution of ...
The Khronos Group has announced updates to its OpenGL and OpenCL graphics and compute specifications, adding in some impressive new features for those who prefer their application programming ...
In the world of hardware it is often hard to keep track of changing standards and practices. Usually this happens across different platforms and hardware. However when it happens to Apple on their own ...
Just under a year after the last OpenGL version bump, the Khronos Group today announced version 4.4 of the 3D graphics API, ushering in a list of minor changes to the venerable specification. The ...
Saratoga, California USA – October 17, 2006 – Futuremark Corporation today announced SimulationMark ES2.0, an innovative new approach to benchmarking. The benchmark allows mobile device chipmakers and ...
Das OpenGL Architecture Review Board (ARB), hinter dem unter anderem prominente Namen wie SGI, ATi, nVidia und Intel stehen, gab gestern auf der SIGGRAPH 2004 die Spezifikationen für OpenGL 2.0 ...
I used this library in 2020 when I last used it I was able to create Opengl 2.1 contexts and use the fixed function pipeline functionality. FFP is really useful for visual debugging it's a huge time ...
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