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We’ve know that Apple planned to support WebXR for quite some time, but with VisionOS 2, the company is enabling the feature for all users. WebXR allows developers to deliver cross-platform XR ...
The first version of WebVR was announced in early 2016, with both Firefox and Chrome being early supporters. The idea was to bring virtual reality content to the web, with support for all headsets, ...
Abstract: The WebXR Device API provides a powerful set of functionalities that can be used for creating immersive experiences that can be accessed directly from a web browser. However, while creating ...
Google is now testing what appears to be a release version of its WebXR API in Chrome for Android, based on a recent report from 9to5Google. Appearing in Chrome Beta for Android, the API allows Chrome ...
Abstract: With the replacement of the WebVR API by the WebXR API, users can now access virtual reality scenes through web browsers without the need to download separate applications for augmented ...
The Looking Glass WebXR Library provides a WebXR API for targeting Looking Glass displays, this means that any 3D web framework that supports WebXR will work with the Looking Glass WebXR library.
The Looking Glass WebXR Library provides a WebXR API for targeting Looking Glass displays, this means that any 3D web framework that supports WebXR will work with the Looking Glass WebXR library.
Browsers these days are so powerful you can almost do anything in them. Yes, sometimes even run older (ancient, really) operating systems in a browser tab. Want to play 3D games? Google's Project ...
Chrome 78 has rolled out to all platforms, which means it's time for Chrome 79 to hit the Beta Channel. This update is definitely smaller in scope than the last few releases, but there are still a few ...
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