This project demonstrates a ripple (wave) effect applied to mesh vertices using Shader Graph in Unity. It is ideal for effects like water ripples, energy waves, or any stylized mesh deformation.
Finally! A custom HLSL shader enabling sine wave animation for Unity UI text! Also includes a custom shader GUI and C# scripts for editing. This is a custom text mesh pro (TMP) vertex shader using ...
Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support. Unity has released Unity 6.1, the latest ...