News
Real-Time FBM Water Shader This is a real-time FBM water Shader inspired by Acerola's ocean simulation video. The shader is entirely written using Unity's Shaderlab and uses a cubemap by Render Knight ...
The stylized water shader provided is made using a Unity standard surface shader. It incorporates an extra camera that uses an orthographic frustum box that extends the water plane with a small ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results