Create a rig with two children meshes named differently, eg Mesh01 and Mesh02. Move the Mesh02 into the Mesh collection and the rig into the Rig collection. Create a NLA track rig and animate it.
Scott Rafferty’s BlenderCollection2Empty script automates the conversion of Blender collections to empties, streamlining the export process to Unreal Engine 5. Transitioning assets from Blender to ...
This script will generate random poses for Bone/Joints you specify for use as a base for Unreal Engine Machine Learning Training to fix your Characters Mesh Deformations when Animated. IMPORTANT: Due ...
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