Custom Vectors will grant you more flexibility for displaying Vector fields in the Unity Editor. This includes property attributes that can be used to change the prefix label, sub-labels, and field ...
All you got to do to get it working is to open a fresh project and remove any existing Camera's and other items from the default Scene. Then import the prefab and place it in the scene. In the scene ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results