News

to be working with Unity Vector3 structs, but can be modified to work with any other 3D (or 2D & 4D or higher) struct/arrays for speedy & light Construction & Reconstruction, to be light on memory, ...
There's a lifecycle function called FixedUpdate, which is called a fixed number of times per second. You can configure the frequency in the Edit Project Settings Time Fixed Timestep. If you add a ...