ニュース
This implementation adds the "Sample Procedural Texture 2D" input node to Shader Graph, and a new ProceduralTexture2D asset type taking care of the required ...
Heavily based on UnityLabs implementation. Their original readme is included below the line break. I just updated it to work in the latest Unity version, and added ShaderGraph nodes for easier ...
Artistic creativity comes from the artist themselves, but they still need the right tools to help with the job at hand, so Develop has rounded up a list of eight texturing tools to bring your game ...
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