Infinite procedural world Seamless chunked level of detail Multiple materials with smooth material transitions Graph-based terrain generation using XNode Note: The Unity version used is 2021.1.16f1.
According to documentation, Shader Graph enables developers to build shaders visually. Instead of writing code, developers create and connect nodes in a graph framework. This repository includes a ...
ABSTRACT: The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration ...
Unity 6 roadmap 2026 details CoreCLR, ECS unification, verified packages, AI tools, and live-ops integration across engine ...
Unity Technologies has announced that its AR Foundation update for the Unity Editor tool will enable game developers to quickly create AR software that can run on both Android and iOS devices. Lots of ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results