This is a repository that contains examples of the use of VAT (Vertex Animation Texture) on Unity High Definition Render Pipeline (HDRP). In this document, "VAT" refers explicitly to the texture ...
According to documentation, Shader Graph enables developers to build shaders visually. Instead of writing code, developers create and connect nodes in a graph framework. This repository includes a ...
ABSTRACT: The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration ...
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