The very first step towards getting a stylistic looking scene complementing the concept art chosen for the project was to get a toon shaded material. The shader graph implemented for the same can be ...
- Color_19039F2D: {r: 0.07035423, g: 0.5705979, b: 0.8773585, a: 0} - Color_6E2C7A97: {r: 0.22022964, g: 0.7152298, b: 0.9528302, a: 0} - Color_BAF92AC9: {r: 0. ...
Unity 6 roadmap 2026 details CoreCLR, ECS unification, verified packages, AI tools, and live-ops integration across engine ...
ABSTRACT: The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration ...
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