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About A tessellated procedural planet generator for the Unity game engine which utilizes the burst compiler, jobs system, and a quad-tree LOD system for increased efficiency.
This is a unity project the simulates procedural terrain generation mainly following Sebastian Lague's tutorial series on youtube. This requires unity 2020.1.11f1 to run.
The procedural planet generation creates planets based on science, from the elements they're made out of to the tectonic activity beneath the surface – even the canyons and mountains above.