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Procedural generation has been in vogue recently, thanks to titles like Minecraft and Starfield, but few know it was also used in the earliest games.
Here's how tool known as "procedural generation" is creating infinite worlds and multi-million-selling hits like 'No Man's Sky.' ...
The GIFs were built using procedural modeling tools in game development software Unity. Procedural modeling automatically generates 3-D models and textures from a set of algorithms.
But just how similar to No Man’s Sky is Bethesda’s Starfield with its use of procedural generation? No Man’s Sky has famously developed a system to generate infinite planets that have ...
Procedural generation is sold as a way to "write a recipe" for environments and the paths players may take through them.
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