BSP-based procedural room & corridor generation Seed support for deterministic tests Domain / UseCases / UI layers with Zenject DI Unit tests with NUnit + continuous integration ...
This is a simple prototype built in Unity using C# that generates a procedurally-generated cave layout starting from a central tile. The idea was to explore basic procedural generation techniques for ...
Dungeon crawlers offer a satisfying structure with combat and problem-solving while combining rogue-like and RPG elements. Procedural generation in games like Devil Spire and Mortal Sin adds variety ...