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This Unity project demonstrates a reinforcement learning (RL) agent built using the Unity ML-Agents Toolkit. The goal of the agent, represented as a sphere, is to learn to navigate toward a target on ...
Here is a simple collection of code for creating pathfinding solutions for grid based games made in the Unity game engine. To use simply import the code in the AlgosAndInterfaces folder into your ...
Abstract: This paper presents the development of a simulator for procedural generation of mazes and evaluation of pathfinding algorithms. The implementation includes a Perlin noise-based procedural ...