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The clouds are done using a vertex displacement shader. A similar technique is used to make the motion of the flags. The particle system uses trails to get long strands. Additionally, loops of wind ...
I used the Unity XR Toolkit to allow for realistic object interactions and utilized the physics engine for the last scene with the exploding ship. Assets were found on the Unity asset store and the ...
Reconstructing accurate 3D object shapes from multi-view sampling points is one of the most challenging tasks to the scientists and engineers in reverse engineering. Aiming to this question, a merging ...
Unity has released the beta for version 5.5 of its eponymous engine. The headline improvements in the unstable iteration are to line rendering and the particle system, with LineRenderer and ...