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Demo The clouds are done using a vertex displacement shader. A similar technique is used to make the motion of the flags. The particle system uses trails to get long strands. Additionally, loops of ...
Is graphical fidelity the fight Unity should even be picking? When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Of all the major game engines ...
Unity has unveiled its latest tech demo, Time Ghost, showcasing the power and advancements of the Unity 6 Engine. Released just ahead of the engine's official launch on October 17, this demo offers a ...
Unity scene exploring Unity's particle system to emit particles as the cursor moves across the screen. Scene 1: Particles Follow the Cursor on the 2D screen/ Particle system in UI.
Based on The Heretic, Unity created its Enemies tech demo to show the team's advancements in creating digital humans in real-time to GDC attendees. Highlighting elements such ...
Unity releases the project files for its 'Time Ghost' demo, showcasing real-time VFX and game development capabilities with Unity 6.
Unity engine for Flash will still support features such as in-game physics, lightmapping, occlusion culling, custom shaders and lighting and particle systems.
A new real-time cinematic demo for the Unity game engine shows off stunning visuals and lighting effects with a near photo-realistic character.
For performance issues, Unity Particle Playground is an asset plug-in purchasable on the unity asset store. However, it does not solve the problem for the performance issue that developer encounter.