Yesterday (Tuesday, September 12), it was announced that the game engine Unity will soon begin charging developers a monthly fee based on the number of installs their games have, in a move that has ...
For years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold.
Hollow Knight. Cult of the Lamb. Moving Out. Untitled Goose Game. Frog Detective. Gubbins. If you're one of the 81 per cent of Australians who play video games, it's likely you've heard of — or even ...
Unity is truly living up to its name, as following the announcement the company will be charging a new fee based on how many times a game was installed, developers have banded together to express ...
UPDATE 11.45pm: As fury among developers continues to mount following Unity's dramatic changes to its Unity Engine business model, the company has taken to social media to "provide clarifying answers ...
Unity has shot itself in the foot with its latest monetization scheme to charge devs based on how many times users install their game. Image: Iljanaresvara Studio (Shutterstock) Less than a week after ...
If you’ve been following the game industry over the last few days, you might have heard that Unity, the creators of the far-reaching game engine of the same name, have made a bit of a mess. A new ...
The software framework that powers popular video games like Among Us and Pokémon Go is getting an overhaul to its pricing model. Game developers are furious, and say the change could have a ...