ニュース

今日もUnityちゃんを追い回…じゃなくて、敵のAIを作っていきます!💨 迷路ステージの中を、ぐるぐるパトロールする敵。一定範囲にプレイヤーが入ると、急にスイッチオンで追いかけてくる! そんな“索敵範囲”と“巡回ルート”を設定して、ドキドキの ...
少し前の記事で、10年前の迷路ゲームを「作りながら書く」スタイルで再現しようとしたんですが……結果、見事に破綻し ...
Features:- Displays the current destination of the nav mesh agent. Shows the current path that the nav mesh agent is following. How to Use:1. Attach the script to the game object with the nav mesh ...
Simple Unity project utilizing NavMesh, where a Player agent navigates to different pre-set waypoints within the map, avoiding walls and objects. The Follower agent always navigates towards the Player ...
Abstract: This proposed work explores the application of augmented reality (AR) for indoor navigation in emergency situations and large spaces using Unity NavMesh and the A* algorithm. It provides ...
Abstract: Augmented reality has become an emerging technology that enables users to be assisted in navigating indoor environments. This technology offers a unique and immersive user experience as it ...