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Open a baked lightmap scene. Open this viewer at "Tools/Object Lightmap Viewer". Select a baked object to preview it's lightmap uv information in this viewer.
Compiling Vertex program with SHADOWS_DEPTH Platform defines: SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_ENABLE_REFLECTION_BUFFERS UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING ...