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Documentation for writing the code is sparse! To find out what functions & variables you can use and how to read from the screen buffers, grab files like Functions.hlsl and ShaderVariables.hlsl from ...
The very first step towards getting a stylistic looking scene complementing the concept art chosen for the project was to get a toon shaded material. The shader graph implemented for the same can be ...
Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to ...
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