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This is an experiment to generate a cubic voxel chunk mesh as efficiently as possible. This is insanely fast, meshing and drawing at around 650 FPS on my RTX 4090. The mesh generation itself is much ...
A HDA provided to as a learning guide to show you how to assign attributes for materials, details and trees. However this knowledge isn't required if you use the unity_terrain_auto.hda as all the ...
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