Unity has cancelled the controversial Runtime Fee after “deep consultation” with its community and partners. This goes into effect immediately. Matt Bromberg, the President and CEO of Unity, wrote a ...
Unity revealed that the company has no plans to charge developers for using the Unity Personal plan and any games built on Unity Personal will not have a Runtime Fee. Games developed in Unity Personal ...
Unity’s Runtime Fee is officially dead in the water. Exactly one year after its infamous announcement, new CEO Matt Bromberg has made his stamp on the firm - to end the madness and, to coin a sporting ...
Unity’s (U) latest earnings report is out, providing a breakdown of the company’s financial performance over the past few months. It also touches on one of the most controversial decisions in Unity’s ...
Unity continues to suffer from its announcement of a new Runtime Fee policy, which would charge those distributing games made with Unity a fee for every game installed. This new fee infuriated ...
Unity, which announced the introduction of the 'Unity Runtime Fee' in September 2023, a fee system that charges fees based on the number of games installed, has received backlash from many game ...
The moment is finally here. After promising a windback of their unpopular planned fee restructuring back on September 18 here, and co-founder David Helgason promising as much in his “We fucked up” ...
Last year, Unity announced a massive change to how users access and use its popular video game engine. The company introduced a Runtime Fee, which would apply to developers whose games crossed ...
Unity is a game engine that can create 3D and 2D games, and because it is compatible with many platforms and has a wide range of assets used for game production such as characters and UI, it is used ...
A new report on Unity's recent fee changes claims the policy was "rushed out" and driven by Unity and IronSource's battle with rival tech company Applovin. One major mobile game publisher is said to ...
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