Marc Whitten, the president of Unity Create, has apologised for the oversights regarding the game engine’s new runtime fee and announced the changes that will be put in place. “I want to start with ...
Exactly one year ago, Unity announced runtime fee pricing for its popular cross-platform game engine, which caused developers around the world to berate the company online. Unity made some changes in ...
Unity has unveiled its planned changes to the controversial Runtime Fee policy that would charge developers fees on a per-install basis. Unity Create president Marc Whitten detailed the changes in a ...
Attempting to walk back controversial changes made to its fee structure, Unity clarified new runtime fees for titles using the popular game engine. The changes to the Unity Runtime Fee come on the ...
A year to the day since the announcement, and after several revisions and community backlash, Unity is ending its unpopular pricing scheme. A year to the day since the announcement, and after several ...
ゲームエンジン「Unity」は2023年9月12日(火)に価格体系を改編してゲームのインストール数ごとに料金を加算する「Unity Runtime Fee」の導入を発表しました。しかし、料金体系改編の発表直後からゲーム開発者から非難のコメントが数多く寄せられており、Unityは ...
After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
Unity is adding a new charge for every time a game using the Unity Engine is installed, the company announced today. Starting January 1, a Unity Runtime Fee will be charged to any game that has passed ...
現在アクセス不可の可能性がある結果が表示されています。
アクセス不可の結果を非表示にする