ନ୍ୟୁଜ୍
Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses.
After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
Unity has ended runtime pricing, but its per-seat subscription fees will increase in 2025.
Unity has unveiled its planned changes to the controversial Runtime Fee policy that would charge developers fees on a per-install basis. Unity Create president Marc Whitten detailed the changes in ...
The president of Unity Create has shared an open letter in response to backlash over the upcoming Runtime Fee policy.
Unity is further backtracking its controversial Runtime Fee plan so that currently-existing games aren't affected.
Unity announces changes to its controversial Runtime Fee policy for creators using the Personal, Pro, and Enterprise editions of the engine.
The cross-platform game engine company, a pillar of the industry, reverts to its previous pricing structure with new cost adjustments effective January 2025.
Unity is walking back its new (and highly controversial) Runtime Fee policy. The company planned charge developers for each game download after meeting certain thresholds. This move was widely ...
Unity finally backtracked on its proposed runtime fee announced earlier this month. After apologizing last Monday, it promised to rework the monetization scheme, incorporating community feedback ...
Unity has done a 180 on a controversial new pricing scheme that users of its cross-platform game engine almost unanimously disparaged.
ଫଳାଫଳ ଯାହା ଆପଣଙ୍କ ପାଇଁ ପ୍ରବେଶଯୋଗ୍ଯ ହୋଇନପାରେ ଯାହା ବର୍ତ୍ତମାନ ଦେଖାଯାଉଛି.
ପ୍ରବେଶଯୋଗ୍ଯ ନଥିବା ଫଳାଫଳ ଲୁଚାନ୍ତୁ