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After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
Marc Whitten, the president of Unity Create, has apologised for the oversights regarding the game engine’s new runtime fee and announced the changes that will be put in place. “I want to start ...
Unity killed its controversial Runtime Fee today. Announced last year, the Runtime Fee drew harsh criticism for its per-install pricing.
Unity has ended runtime pricing, but its per-seat subscription fees will increase in 2025.
Unity is making changes to its upcoming Runtime Fee policy so it's less aggressive toward smaller developers and games already in development.
Unity has done a 180 on a controversial new pricing scheme that users of its cross-platform game engine almost unanimously disparaged. A new pricing policy is still incoming, but it's far less ...
Unity is adding a new charge for every time a game using the Unity Engine is installed, the company announced today. Starting January 1, a Unity Runtime Fee will be charged to any game that has ...
Unity finally backtracked on its proposed runtime fee announced earlier this month. After apologizing last Monday, it promised to rework the monetization scheme, incorporating community feedback ...
Unity is walking back its new (and highly controversial) Runtime Fee policy. The company planned charge developers for each game download after meeting certain thresholds. This move was widely ...
Unity has done a 180 on a controversial new pricing scheme that users of its cross-platform game engine almost unanimously disparaged.