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Unity has ended runtime pricing, but its per-seat subscription fees will increase in 2025.
Marc Whitten, the president of Unity Create, has apologised for the oversights regarding the game engine’s new runtime fee and announced the changes that will be put in place. “I want to start ...
Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses.
The letter in full from Unity's Marc Whitten reads: To our community: I’m Marc Whitten, and I lead Unity Create which includes the Unity engine and editor teams. I want to start with simply this: I am ...
Unity Create president Marc Whitten detailed the changes in a blog post, starting with the removal of the Runtime Fee for any games built on a Unity Personal license.
After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
Unity is walking back its new (and highly controversial) Runtime Fee policy. The company planned charge developers for each game download after meeting certain thresholds. This move was widely ...
Unity announces changes to its controversial Runtime Fee policy for creators using the Personal, Pro, and Enterprise editions of the engine.
Unity finally backtracked on its proposed runtime fee announced earlier this month. After apologizing last Monday, it promised to rework the monetization scheme, incorporating community feedback ...
Unity is making changes to its upcoming Runtime Fee policy so it's less aggressive toward smaller developers and games already in development.
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