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After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
Unity has ended runtime pricing, but its per-seat subscription fees will increase in 2025.
Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses.
Unity has done a 180 on a controversial new pricing scheme that users of its cross-platform game engine almost unanimously disparaged.
Unity finally backtracked on its proposed runtime fee announced earlier this month. After apologizing last Monday, it promised to rework the monetization scheme, incorporating community feedback ...
Unity has unveiled its planned changes to the controversial Runtime Fee policy that would charge developers fees on a per-install basis. Unity Create president Marc Whitten detailed the changes in ...
Unity announces changes to its controversial Runtime Fee policy for creators using the Personal, Pro, and Enterprise editions of the engine.
Unity's self-combustion engine | This Week in Business We dive into the Runtime Fee and why it makes perfect sense for Unity management and no sense at all for anyone else ...
Unity is walking back its new (and highly controversial) Runtime Fee policy. The company planned charge developers for each game download after meeting certain thresholds. This move was widely ...
Unity is further backtracking its controversial Runtime Fee plan so that currently-existing games aren't affected.
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