This repository contains implementations and explorations of Unity Compute Shaders and Jobs system concepts, with applications in mathematical surfaces and parallel computation workflows. It showcases ...
This simple tutorial will show you how to create a compute shader that makes an image grayscale. First, we need to load a sample image. For now, I'll just create a 256x256 completely red image. If all ...
Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support. Unity has released Unity 6.1, the latest ...