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For smaller indie developers who use Unity Personal/Unity Plus, they'll have to pay Unity $0.20 per install once their game passes $200,000 in revenue over the last 12 months and 200,000 life-to ...
Developing a mobile game? Optimizing your title to run on Arm CPUs and GPUs using Unity is a reliable path to success.
Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user ...
Those on the Unity Personal tier (which includes free basic Editor access) will be charged $0.20 per install after an individual game reaches $200,000 in annual revenue and 200,000 lifetime installs.
Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.
Unity angered lots of game developers earlier today when it unveiled its upcoming Unity Runtime Fee program, which takes a cut every time a Unity game is installed. It is particularly harsh for ...
In an industry where customers are slow to trust and quick to criticize, a new fee from Unity infuriated studios that use its platform.
Unity Technologies, the company behind the cross-platform game engine Unity, announced a new pricing model on Tuesday — and it’s been almost universally condemned by the video game developer ...
Earlier this week, Unity, the company that makes the Unity video game engine popular with indie developers, announced that it was changing its pricing model. The changes included a pricing scheme ...
For developers using Unity Pro or Unity Enterprise, games “that have made $1,000,000 USD or more in the last 12 months and have at least 1,000,000 lifetime game installs” will have to pay the fee.
Game engine Unity has announced it will begin charging developers a fee every time someone installs their game. Devs are furious.
Here’s why so many video game developers are suddenly abandoning the Unity engine by Thomas Wilde on September 15, 2023 at 3:37 pm ...