Nuacht

The process of positioning vertices over UV coordinates is called “UV mapping”. It is a process by which UV that appears as a flattened, two-dimensional representation of the object’s mesh is created, ...
Shader Graph Implementation This implementation adds the "Sample Procedural Texture 2D" input node to Shader Graph, and a new ProceduralTexture2D asset type taking care of the required precomputations ...
Learn how to use the Shader Graph tool in Unity to create custom shaders visually without code. This article covers the basics of Shader Graph, nodes, master node, properties, and testing.
Learn how to create cel shading, toon lighting, outline effects, and more with Unity's shader graph. Discover the best nodes and techniques for stylized visuals.