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Optimized 3D hand model created in Blender for use in a Unity climbing game. It includes high-quality sculpting, retopology, rigging, weight painting, normal map baking, roughness mapping, and texture ...
The software has been created with existing tools in mind, allowing creators to import assets at any stage of the process, whether they are hand-sculpted in VR or produced in traditional 3D programs.
During the opening keynote to their annual Unite conference yesterday, Unity announced that their in-development VR authoring tool EditorVR, which allows creators to step inside and work on their ...
Oculus VR says it’s acquired two more companies today, one that specializes in tracking hands and another that recreates highly-accurate 3D models from real world objects. The first, Nimble VR ...
Dual-hand gesture recognition is crucial for intuitive 3D interactions in virtual reality (VR), allowing the user to interact with virtual objects naturally through gestures using both handheld ...
Hand-tracking is the estimated 3D model of the hand, its joints, and the position of the fingertips. This model is used to determine when objects are touched, grasped, and interacted with.
Joining the company are Nimble VR (formerly 3Gear Systems), 13th Lab, and motion-capture expert Chris Bregler.