This project is a demonstration on how easy it is to use VRoid model with Invector Character Controller. This project uses Unity version 2021.2.3f1, earlier versions of Unity might not work. Keep in ...
- Each hand has a "HITBOX COLLIDER" for melee hit damage and "DEFAULT EQUIP POINT" within its hierarchy - To attack, they just enable the attack trigger collider and deactivate it again for one frame.