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Fragment shading, also known as pixel shading, is the shading that represents mesh surfaces to produce the color of each pixel in the 2D image. Vertex shading operates on the vertices of the mesh, ...
Fun 2D Stuff that we'd like to share! Contribute to senkal/unity-2d-extras development by creating an account on GitHub.
Explore various concepts to create a variety of 2D and 3D game shaders Book Description Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the ...
Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support.
Unity, the popular "build once, deploy anywhere" 3D game engine, is going 2D. At the company's UNITE conference in Vancouver this morning, CEO David Helgason announced three things: official ...
A complete tutorial explaining how to create a very basic 2D platform game for Android with touch-screen controls in Unity.
GameMaker throws shade at Unity, makes its 2D engine free or $100 for most For most games, a license is either free or the cost of a medium-nice dinner.
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