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A Unity 2D multiplayer prototype featuring custom navmesh generation, A* pathfinding, and funnel smoothing, combined with a custom networking layer built on Photon PUN using an authoritative master ...
A small demo for the A* Pathfinding algorithm in unity3d. Characters in this scene act "turn based" walking one at a time to wherever you point them to - focushyper/A-Star-pathfinding-unity ...
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