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Script made in ue4 blueprints/ nativized C++ to automatically generate houses and random maps based on inputs and mesh added. consist of two tries: house/flat and randomized maps which uses perlin ...
The RMC is very similar in purpose to the ProceduralMeshComponent or CustomMeshComponent currently found in UE4, but far surpasses both in features, and efficiency! Both the Procedural Mesh Component ...