बातम्या
For instance, algorithms leveraging GPU tessellation have been successfully implemented to render large-scale terrains accurately while minimising CPU processing time and memory usage [1].
Other sound generation algorithms are reserved for caves and other features, but the base terrain's shape remains essentially unchanged when it comes to the Nether.
कदाचित आपल्याला ऍक्सेस करता न येणारे परिणाम सध्या दर्शवत आहे.
ऍक्सेस करता न येणारे परिणाम लपवा