A normal mapped sprite consists of 2 files: ![Normal Mapped Sprite: Sprite's Texture](Assets/Demo Pictures/character-with-si-logo.png) ![Normal Mapped Sprite: Sprite's Normal Map](Assets/Demo Pictures ...
This tutorial you will show how to represent game state in Entitas (as components) and how to render that game state using Unity functionality (via systems). You'll also see how to pass Unity ...